Alpha mapping

Technique in 3D computer graphics

Alpha Mapping is a technique in 3D computer graphics involving the use of texture mapping to designate the amount of transparency/translucency of areas in a certain object.

Alpha mapping is used when the given object's transparency is not consistent: when the transparency amount is not the same for the entire object and/or when the object is not entirely transparent. If the object has the same level of transparency everywhere, one can either use a solid-color alpha texture or an integer value.

The alpha map is often encoded in the alpha channel of an RGBA texture used for coloring instead of being a standalone greyscale texture.

See also

  • Mask (computing)#Image masks
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Texture mapping techniques
Local
  • Displacement mapping
  • Normal mapping
  • Parallax mapping
  • UV mapping
  • UVW mapping
  • Relief mapping
  • Alpha mapping
  • Bump mapping
  • Occlusion mapping
  • Specular mapping
Environment
  • Cube mapping
  • Sphere mapping
  • Environment mapping
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